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Rating

This is a proprietary match rating developed by whiskeyo. It uses the same live scoreboard as the rest of the analyzer — kills, ADR, KAST, and so on — through the current playhead. Knife rounds are left out.

The scale starts at 1.00 and has no ceiling. A typical game lands around 5.25; a historic demo can print 10+.

Ranges

A typical line sits at 5.25, with a designed spread of about 1.70. The curve is that expected distribution; the dashed line is the typical game at the center. Use the bands as a reading guide, not hard cutoffs.

PoorAverageGoodGreatExcellentOutstandingexpected 5.251.003.555.256.958.6510.0012.00

How it is calculated

Each box-score rate is turned into a standardized score z=x−meanstd. Four pillars mix those z values, then:

rating=max(1.00,round(5.25+2.10×ztotal,2))

There is a floor at 1.00 and no ceiling, so a historic demo can print 10+. A line that sits on every reference mean is 5.25.

KAST is the 0–100 percentage already shown on the board. rounds is at least 1 so a tick before the first freeze stays defined. Clutch terms are wins, not attempts. A 5-kill round is an ace.

Inputs

SymbolBoard fieldNotes
RRoundsCompetitive rounds started by this tick
K, DKills, deaths
ADRADREnemy HP damage / R
KASTKAST0–100
FK, FDFirst kills, first deathsOpening duel of the round
2K…5KMultikills5K = aces
TG, TWTrades (got / was)5-second teammate trade window
UDUtility damageHE / molotov / inferno, same ADR cap
FAFlash assists
C1…C5Clutch 1v1–1v5Wins
P, DefPlants, defusesCompleted

1. Firepower (45%)

zkd=KPR−DPR0.30,whereKPR=KR,DPR=DRzadr=ADR−7518zfirepower=0.6×zkd+0.4×zadr

2. Impact (25%)

zentry=FK−FDR0.12mk=1×2K+2.5×3K+5×4K+8×5KRzmulti=mk−0.250.20zimpact=0.5×zentry+0.5×zmulti

3. Support (18%)

zkast=KAST−7012trade=TG+TWmax(K+D,1)ztrades=trade−0.350.15util=UDPR10+FAR,whereUDPR=UDRzutil=util−0.700.40zsupport=0.5×zkast+0.3×ztrades+0.2×zutil

4. Clutch and objective (12%)

clutch=1×C1+2×C2+3.5×C3+5.5×C4+8×C5Rzclutch=clutch0.06obj=0.8×P+1.2×DefRzobj=obj−0.100.10zclutch_obj=0.7×zclutch+0.3×zobj

zclutch has mean 0 (no subtraction). Plants weigh less than defuses.

Combined score

ztotal=0.45×zfirepower+0.25×zimpact+0.18×zsupport+0.12×zclutch_objrating=max(1.00,round(5.25+2.10×ztotal,2))

The player detail pane shows the four pillar z values next to rating. Half-up rounding to two decimals, then the floor.

Reference means

These mean / std values are the “typical game” the z-scores are built around. They are not live match averages.

RateMeanStd
KPR − DPR00.30
ADR7518
(FK − FD) / R00.12
mk0.250.20
KAST7012
trade0.350.15
util0.700.40
clutch00.06
obj0.100.10

Worked example

20 rounds, 10–10, ADR 75, KAST 70%, five 2Ks, 4 trades got / 3 was, 140 utility damage, one plant and one defuse, no opening duels or clutch wins:

zfirepower=zimpact=zsupport=zclutch_obj=0ztotal=0rating=5.25

That is the center of the scale on purpose.